# Sponsored Hunts

### The Innovation

Sponsored Hunts solve Web3 gaming's fundamental paradox: how to offer genuinely free gameplay while maintaining economic sustainability. Instead of extracting value from players, partners pre-fund a prize budget; we convert it into daily prizes and run the hunts. The art itself becomes the advertisement - players can't skip it because solving it is the game.<br>

**How a sponsored hunt works**

* **Clue post on X:** stylized scene (e.g., Pepe in Street View) + prize + rules.
* **Entry rule:** repost + like + reply with the Street View link/coords.
* **Winner:** first valid reply by timestamp; publicly announced.
* **Proof-of-game:** winner tweets the claim; we verify and pay.<br>

**Why partners pay (outcomes)**

* **Unskippable attention.** The art *is* the puzzle; players stare at it for minutes.
* **Viral distribution.** Repost-to-enter drives compounding reach.
* **Measurable growth.** Impressions, engagement rate, follower lift, site clicks, wallet binds.
* **Positive meaning.** “Find the place” gives tokens a purpose beyond speculation.<br>

**Economics**

* **Monthly retainers or per-hunt packages.** Funds split into prize pools; we keep a transparent fee.
* **Self-sustaining loop:** partners fund prizes → hunts go viral → more players → higher ROI → recurring sponsorships.<br>

**Fairness & anti-bot**

* Public **Hunt Log** with timestamps.
* Cooldowns on submissions; account checks; optional newcomer whitelists.
* “Tweet-to-claim” adds social proof before payout.<br>

**Beyond memecoins (brand use)**

* **Consumer brands:** product placement inside the clue.
* **Tourism & cities:** landmarks and local businesses as the target scenes.
* **Entertainment:** movie/series launches, music drops, game releases.
* **Retail:** scavenger campaigns tying clues to store locations or online drops.<br>

**Funnel to on-chain**

* Sponsored hunts acquire players for free → some opt into **Fog Hunt** (first on-chain spend)


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