Strike
Strike is a fast-paced tactical combat system combining simultaneous-choice gameplay with gear-based progression.
Game Design
The design traces back to the ancient Chinese hand game shoushiling (the ancestor of rock–paper–scissors), but extends it with asymmetric payoffs, gear, and transparent logs. The Nash equilibrium remains intact—no dominant strategy exists, but depth emerges through equipment stats, durability mechanics, and psychological pattern reading.
Core Mechanics
Simultaneous choice combat: Readable, mind-game combat. Players select attack and defense zones each round.
Soul NFT activation: Each Soul NFT enables one raid per day. Players can own multiple Souls for multiple daily raids. This caps total activity and creates natural scarcity.
Gear durability: All equipment degrades during PvE raids. Repairs are mandatory to continue playing—the primary economic sink.
Game Modes
PvE Raids (4 players):
Daily limit: n raids (scales with active base)
Access: 50% earned via Find2Earn, 50% purchasable
Mob encounters (66%): One NFT drop (25% chance per player)
Boss encounters (33%): Damage-based payouts, higher NFT drop rate
PvP Duels:
Optional entry fees create prize pools
No durability loss (encourages practice)
Ranked ladder with seasonal rewards
Tournaments:
Scheduled brackets with fixed entry costs
Prize distribution: 50% winner, 30% top 4, 20% top 8
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