Strike

Strike is a fast-paced tactical combat system combining simultaneous-choice gameplay with gear-based progression.

Game Design

The design traces back to the ancient Chinese hand game shoushiling (the ancestor of rock–paper–scissors), but extends it with asymmetric payoffs, gear, and transparent logs. The Nash equilibrium remains intact—no dominant strategy exists, but depth emerges through equipment stats, durability mechanics, and psychological pattern reading.

Core Mechanics

Simultaneous choice combat: Readable, mind-game combat. Players select attack and defense zones each round.

Soul NFT activation: Each Soul NFT enables one raid per day. Players can own multiple Souls for multiple daily raids. This caps total activity and creates natural scarcity.

Gear durability: All equipment degrades during PvE raids. Repairs are mandatory to continue playing—the primary economic sink.

Game Modes

PvE Raids (4 players):

  • Daily limit: n raids (scales with active base)

  • Access: 50% earned via Find2Earn, 50% purchasable

  • Mob encounters (66%): One NFT drop (25% chance per player)

  • Boss encounters (33%): Damage-based payouts, higher NFT drop rate

PvP Duels:

  • Optional entry fees create prize pools

  • No durability loss (encourages practice)

  • Ranked ladder with seasonal rewards

Tournaments:

  • Scheduled brackets with fixed entry costs

  • Prize distribution: 50% winner, 30% top 4, 20% top 8

Last updated