Fog Hunt
Bridge from Find2Earn to on-chain play
On-chain layer for Find2Earn
Find2Earn continues as free social gameplay. Fog Hunt adds an optional on-chain layer where players can pay to eliminate sectors, while skill remains decisive. It’s an upgrade path, not a replacement.
Core loop
Clue: artistically redrawn image of a real place.
Map: fixed area split into 6 sectors. The prize is at one coordinate inside this area.
Goal: be first to submit the exact Street View link/coords.
Two paths
Free path: search the whole map; unlimited submissions (cooldown applies).
Paid path (Fog): buy Fog to hide one wrong sector for you.
The treasure sector is never fogged; it is always the last one left.
Each player’s fog order is personalized (anti-collusion).
Flat price per reveal (configurable), e.g. $3 each; max 5 reveals.
Hunt Log & fairness
Public Hunt Log (bottom of the page) shows timestamps, wallet/handle, and action:
“03:01:09 chancellor bought Fog (player-only)”
“12:12:10 traveler submitted link (invalid)”
During the hunt we hide coordinates in the log (to prevent copy-pasting).
Winner flow: first valid submission sees a prize modal → must post a win tweet (linked X account) → system verifies tweet → prize paid. This gives humanity proof + social proof.
Provable setup: prize coords are pre-committed off-chain (
hash(coords || salt)) and revealed after the hunt for public verification.
Payments & chains
Fog purchases run through chain adapters; we can support multiple chains (e.g., STX, SOL, BNB) with per-chain prize pools and unified UX. Players pay in the chain they’re on; prizes settle from that pool.
Optional sponsorships
The clue art can feature a brand/memecoin; sponsors co-fund prizes. Players don’t “skip ads” because the art is the puzzle.
Why it works
Skill first. Paying removes noise but doesn’t find the final spot for you.
Fair & transparent. Public logs, pre-commit/reveal, and social verification.
Funnel that converts. First crypto touch is voluntary (Fog), motivated by gameplay.
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