> For the complete documentation index, see [llms.txt](https://docs.skullco.in/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.skullco.in/find-2-earn/fog-hunt.md).

# Fog Hunt

Bridge from Find2Earn to on-chain play

### On-chain layer for Find2Earn

Find2Earn continues as free social gameplay. Fog Hunt adds an optional on-chain layer where players can pay to eliminate sectors, while skill remains decisive. It’s an upgrade path, not a replacement.

### Core loop

* **Clue:** artistically redrawn image of a real place.
* **Map:** fixed area split into sectors. The prize is at **one** coordinate inside this area.
* **Goal:** be first to submit the exact Street View link/coords.

### Two paths

* **Free path:** search the whole map; unlimited submissions (cooldown applies).
* **Paid path (Fog):** buy **Fog** to **hide one wrong sector** for *you*.
  * The treasure sector is **never fogged**; it is always the last one left.
  * Each player’s fog order is **personalized** (anti-collusion).
  * Flat price per reveal (configurable), e.g. **$3** each; **max 5** reveals.

### Hunt Log & fairness

* **Public Hunt Log** (bottom of the page) shows **timestamps**, wallet/handle, and action:
  * “03:01:09 chancellor bought Fog (player-only)”
  * “12:12:10 traveler submitted link (invalid)”
* **During** the hunt we hide coordinates in the log (to prevent copy-pasting).
* **Winner flow:** first valid submission sees a prize modal → must **post a win tweet** (linked X account) → system verifies tweet → prize paid. This gives **humanity proof + social proof**.
* **Provable setup:** prize coords are pre-committed off-chain (`hash(coords || salt)`) and revealed after the hunt for public verification.

### Payments & chains

* Fog purchases run through chain adapters; the system is designed to support **multiple chains** via adapters (e.g., BNB, SOL, STX, SUI) with per-chain prize pools. Players pay in the chain they’re on; prizes settle from that pool.

### Optional sponsorships

* The clue art can feature a **brand/memecoin**; sponsors co-fund prizes. Players don’t “skip ads” because the art is the puzzle.

### Why it works

* **Skill first.** Paying removes noise but doesn’t find the final spot for you.
* **Fair & transparent.** Public logs, pre-commit/reveal, and social verification.
* **Funnel that converts.** First crypto touch is voluntary (Fog), motivated by gameplay.
